Safe Haven was creatd in 18 days as a submission to OST Jam Volume 6. I was the sole technical developer and artist, and collaborated with another developer who did writing and sound effects.
Using the xNode package, I created a graphical tool in Unity for quickly generating complex bullet patterns. I also added object pooling so barrages of bullets won’t substantially affect performance.
The demon’s look was achieved using a combination of Unity’s VFX Graph, smear + fresnel shader, and procedural animation for hair. The eyes and bodies each have their own state machine that cycles between idle and various attacks.
Finally, I implemented the dialogue for the game and as well as sequencing logic with Yarn Spinner. FMOD was used for sound effects and to modulate the pitches of repetitive sounds.