Ghost Nirvana
![](/assets/images/gameCaptures/ghost-nirvana/many_enemies.gif)
3D isometric bullet heaven developed in Unity over 6 weeks.
DOOMolish
![](/assets/images/gameCaptures/doomolish/round2.gif)
Doom clone made with Vulkan, Rust, and bevy_ecs for a solo 14 day game jam
Procedural Grass
![](/assets/images/graphicsCaptures/inprograss/showcase.gif)
GPU-based Interactive Procedural Grass using compute shaders in C++ and OpenGL