Saga Engine Personal Project Tools: C++, FMOD Studio, OpenGL, ImGUI Duration: 6 months Platforms: Windows Continuous ellipsoid-triangle collision, optimized with bounding volume hierarchy Navmesh and basic behaviour tree system for authoring AI Shadow mapping for directional light with PCF Post processing stack supporting bloom, fog, depth of field , and color adjustments such as ACES tonemapping, contrast, saturation, and white balance FMOD Studio integration with spatial audio and parameter adjustments for adaptive audio CPU-based Particle system for camera-facing quads and 3D meshes that accurately responds to depth-based effects (fog / dof) IMGUI integration Engine documentation with Doxygen Saga is an Entity-Component-Systems based game engine made as part of Brown’s 3D Game Engine class. Previous Water Surface Wavelets