Thuleanx
Hello. I'm An.
Currently, I'm at Heavy Iron Studios working on enemy AI, gameplay prototyping, and performance optimization.
In my free time,
I like to make small jam games,
tinker with my graphics engine,
and practice archery.
Professional Work

AI programmer on Avowed
- Fixed 27 major bugs in the 3 months leading up to release
- Implement features for ragdoll, AI perception, path following, and gameplay ability systems